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Computer games



Computer games have been criticized for quite some time over a whole range of issues. First, some people say they are * overly violent and encourage violent behaviour particularly in children. Secondly, they make children hyperactive, unsociable and are bad for their eyes. Thirdly, some have even attributed falling standards of * literacy and a lack of interest in reading on them. Finally, it seems that computer games have also become a feminist issue.

Game manufacturers have, for some time, been looking to increase the number of female game players. Nevertheless, the vast majority of computer games still sell to a mainly male market. Perhaps this is because the violent nature of many of the games. Besides, manufacturers' attempts to produce more female characters and so increase their share of the female gaming market have met with serious criticism from many women's groups.

Whilst * heroines such as Lara Croft of the * Tomb Raider game are seen as providing positive role models of strong women, many believe that the character's unrealistic Barbie like proportions are * subconsciously setting * unattainable standards in the minds of young women. Perhaps a stronger criticism is that although many games now include female characters, their role is often secondary and they support the main, male, action characters within the games. However, the nature of many of the games remains violent and destructive and this in itself could well continue to put off female gamers.

There are now a number of web sites springing up on the World Wide Web to help women deal with this issue. For example, sites such as Game Girlz, Women Gamers and Game Gal offer game reviews, articles, discussion forums and even employment opportunities for women interested in becoming part of the rapidly expanding games industry. Furthermore, the sites are obviously looking for games that move away from the very male dominated and violent nature of the majority of computer games. Many of them review games that are more constructive and developmental. Although the common fantasy themes of knights, witches and goblins still exist within these games, the aims are often very different. Instead of destroying opposing armies the aim of the game can be to make peace with them.

Many positive changes in the games industry could be made that could encourage more women and young girls to become enthusiastic about technology and what it has to offer them. Also, we may even find more male gamers moving away from the traditional violent and destructive games towards the more positive values promoted by these more feminine role models, after all Tomb Raider is still one of the most popular computer games on the market, but perhaps that's too much to ask.

NOTES

* overly violent [′ouvəiı ′vaıələnt ]- чрезмерно, слишком жестокий

* heroines [′herouınz] - героиня

* Tomb Raider[′tum:] [′reıdə] - расхитительница гробниц

* subconsciously [sΛb′kon∫əslı]- подсознательно

* unattainable [Λn′əteınəbl]- недостижимый

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Дата публикования: 2014-11-02; Прочитано: 480 | Нарушение авторского права страницы | Мы поможем в написании вашей работы!



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